Page 756 - ISC PROCEEDINGS 21.4
P. 756

One of the most influential models is the Technology Acceptance Model (TAM)
                  proposed by Davis (1989). TAM explains how individuals adopt new technologies based
                  on two key determinants: perceived usefulness and perceived ease of use. In museum
                  contexts, this framework has been applied to analyse visitor acceptance of digital tools
                  such as virtual exhibitions, mobile applications, and augmented reality systems.
                        Another important perspective is the Experience Economy theory introduced by
                  Pine and Gilmore (1999). This theory argues that modern organisations create value not
                  merely through products or services but through memorable experiences. In museums,
                  experiential value emerges from the interaction between exhibition design, narrative
                  storytelling, and technological mediation.
                        Finally, cultural consumption theory provides insights into how individuals interpret
                  and assign meaning to cultural experiences (Bourdieu, 2019). Cultural participation,
                  including museum visits, is closely linked to identity formation, social capital, and
                  symbolic value. From this perspective, visiting museums is not only an educational activity
                  but also a cultural practice through which individuals construct personal and social
                  identities.
                        3. Methodology
                        This study adopts a qualitative research design based on a structured literature
                  review to examine the perceptions of Generation Z toward museums in the context of
                  digital transformation and artificial intelligence. Document analysis is employed as the
                  primary method to systematically review and interpret existing academic literature and
                  identify key themes, research trends, and theoretical perspectives (Bowen, 2009).
                        Relevant publications were collected from major academic databases, including
                  Scopus, Web of Science, and Google Scholar. The literature search was conducted using a
                  combination of keywords such as “digital museum,” “virtual museum,” “museum visitor
                  experience,” “Generation Z,” and “artificial intelligence in museums.” The search focused
                  on publications written in English and published between 2015 and 2024, reflecting the
                  rapid development of digital technologies in the museum sector.
                        To ensure relevance and quality, the study applied specific inclusion and exclusion
                  criteria. Included sources consisted of peer-reviewed journal articles, academic books,
                  and conference papers that directly address at least one of the following themes: (1)
                  digital transformation in museums, (2) visitor perception and engagement, and (3)
                  characteristics of Generation Z as digital audiences. Publications that were not directly
                  related to museum contexts or lacked academic rigor were excluded.
                        Following the initial search, a screening process was conducted to remove duplicate
                  and irrelevant documents based on titles and abstracts. The remaining articles were then
                  reviewed in full text. In total, approximately 16 publications were selected for analysis.
                        The selected literature was analyzed using a thematic synthesis approach. This
                  process involved coding key concepts and grouping them into broader analytical
                  categories, including (1) types of digital technologies used in museums, (2) impacts on
                  visitor experience and engagement, and (3) cognitive and behavioral characteristics of
                  Generation Z. Through iterative comparison and interpretation, the study identifies
                  recurring patterns and relationships across the literature, providing an integrated
                  understanding of how digital technologies shape the perceptions and engagement of
                  Generation Z in museum contexts.






                  755
   751   752   753   754   755   756   757   758   759   760   761