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competence (Deci & Ryan, 1985) but also stimulate social competition, creating strong
                  motivation that urges users to participate and execute transactions (Vroom, 1964).
                        H4: The appeal of Gamification has a positive impact on the online shopping
                  behavior of young consumers in Hanoi on the Shopee platform.
                        From the above scientific arguments, combined with the justified hypotheses (H1,
                  H2, H3, H4), the empirical research model diagram is proposed as follows:





























                                           Figure 1. Proposed research model diagram
                                                                           Source: Proposed by the Author
                        3.2. Research methodology
                        To conduct this study, the authors employed the following methods:
                        Primary data collection and analysis method: A random online survey was
                  conducted with a valid sample size of N = 230 young consumers (aged 16 - 30) in Hanoi
                  who have previously shopped on Shopee. Ethically, for respondents aged 16-17, explicit
                  parental or guardian consent was required prior to survey participation. All collected data
                  were strictly anonymized and exclusively used for academic purposes. Subsequently, the
                  data was encoded and processed using SPSS software through the following tests: Scale
                  reliability assessment (Cronbach’s Alpha), Exploratory Factor Analysis (EFA), and Ordinary
                  Least Squares (OLS) multiple linear regression to quantify the impact levels of
                  Shoppertainment factors.
                        Secondary data research method: Extracting and synthesizing data from reputable
                  macroeconomic reports, such as the Vietnam E-commerce White Book (Ministry of
                  Industry and Trade), VECOM Report, Metric's market data, research by TikTok & BCG, and
                  financial reports of SEA Limited (Shopee's parent company).
                        Synthesis, comparison, and inductive reasoning methods.
                        4. Current market situation
                        4.1. Market boom and Shopee's dominant position
                        Regarded as a bright spot in Vietnam's digital transformation landscape, the
                  domestic E-commerce market has continuously recorded remarkable strides with
                  impressive growth rates. Notably, during the 2020–2022 period, when the Covid-19
                  pandemic dealt a severe blow to most global trade and service activities, Vietnam's E-
                  commerce still demonstrated fierce resilience. Contrary to the recession and negative


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